Tuesday 5 February 2013

Tutorials on adding clothing to Morpheus

I found two tutorials to help me add clothes to the Morpheus rig so I can continue customising it to fit my character designs.

http://www.11secondclub.com/forum/viewtopic.php?id=12044

This first tutorial shows how to re texture the mesh.


This second tutorial however shows how to add geometry to the rig using a script which is included. This will be extremely useful if I can get it working.

Athletic Mime out of Morpheus

I made a start on altering the morpheus rig to better fit my designs. so far the structure is looking well however I need to find out how I can add clothing to the rig.




Skinny Mime: Body Ideas

I came up with a few variations on body ideas for the skinny mime. I like the design on the left but prefer the lower body of the middle design. 


Athetetic Mime: Body Ideas

I tried a few variations on the body shape for the athletic mime. I like the lankiness and costume of the right design however I think the larger arms of the middle design work better.


Wednesday 30 January 2013

Mime Face Ideas

I started my character design process by coming up with several character face ideas for the mimes faces. So far my favourites are the top left and the bottom right. The top left would work well for the skinnier character and the bottom right looks good as an idea for the athletic character.


Wednesday 23 January 2013

Character Moodboards

I created a couple of moodboards for character reference, one including real life mimes and one of various mime rigs, either original or modified from a free rig. I will soon be moving on to designing my two characters so this should provide valuable reference.




Curtain Simulation Tutorial

I found a good tutorial on making an nCloth curtain and constraining it to a curtain pole in maya. While I looked at several options including soft body techniques and dynamic bone chains I've decided that nCloth is the best choice both in terms of the quality of the end result and in terms of ease of implementation.



Environment Final Designs - WIP

Here is the final curtain design for my environment. I took into account the different lighting considerations from my initial drawings, and am fairly happy with how it has come out.


Tuesday 22 January 2013

Environment Design - Idea development

I began experimenting with different design ideas for my environment. The first thing I decided to consider was what stage curtain style to use. From the reference I retrieved on my moodboard I came up with the following initial designs.


I really liked the draped top curtain from the bottom left design, however I thought that the gold tassels on the top left and bottom right designs looked a lot better than the cloth curtain ties. I also thought the three layered approach from the bottom would be better. Not only does it look nicer but it will be more practical so that I can have the curtains open easily at the beginning of the short.


I also considered a few different lighting fixture types I could use to light the scene. Namely a few different types of spotlight and some ground lights. To decide how I wanted my stage to be lit I thought it best to experiment with several different set ups.


Out of these designs my favourite by far is the bottom left. However for my final design I will likely incorporate a second spot light like in the top left design, so that I can have both characters in spotlights when they are not near each other. I may also add a less intense version of the overhead lighting used in the bottom right design just to add a nice back light to the animation.

Environment Moodboard


Plot Outline


A Battle of Mimes
Outline

The screen fades in to reveal a closed stage curtain.

A drum rolls and a spotlight shines centre stage as a mime act is introduced.

The spotlight reveals the silhouetted figures behind the curtain. The figures are shown to be arguing with each other as they are unaware of their visible silhouettes.

As the introduction draws to an end the silhouettes quickly stop arguing and face the audience.

The stage curtains open to reveal two mimes, one large and athletic, and the other short and unfit.

Both of the mimes walk forwards towards the audience.

They stop suddenly as they reach an invisible wall.

They begin to explore the wall with their hands.

The athletic mime follows the wall stage right, before following it around a corner.

Further exploring the wall he discovers a door.

He reaches for the door handle.

He opens the door and looks ecstatic as he sees something over to the other side of the stage.

As he enters the door the smaller mime runs to follow.

As the smaller mime arrives at the door it is slammed shut in his face.

He braces himself in anger before going through.

The athletic mime gestures to the smaller mime and points excitedly to what he has found on the floor.

The smaller mime looks at him, unimpressed.

The athletic mime bends down and starts to rise what he has discovered to be an invisible barbell.

As he slowly raises the weight above his head he looks out to the audience smiling. It is clear he is impressed with himself.

The smaller mime rolls his eyes and shakes his head.

The athletic mime puts the weight back on the floor. The smaller mime storms over.

The smaller mime bends over, grasping the weight. He looks up at the athletic mime resentfully.

He tries to lift it but can’t.

As he continues to strain over the weight, the athletic mime laughs at him.

He storms off in frustration.

As he is walking away he stumbles, nearly falling.

He looks down and a grin appears across his face.

He bends down and picks up an invisible ball.

He looks at it in his hand mischievously; he then throws it at the athletic mime.

The athletic mime is revealed to again be lifting the weight. Hit by the ball, he drops it.

He gestures down at the dropped weight furiously, but his anger is interrupted as he has to dodge more balls thrown by the small mime.

He quickly grabs an invisible bat off the floor and bats one of the balls away.

Both mimes look out to the audience.

They wince as they fear they may have hit something with the ball.

The athletic mime turns his attention back to the smaller mime.

The smaller mime looks scared.

He is chased off stage by the bat wielding athletic mime.

The athletic mime resumes centre stage and flexes, thinking he has won.

Suddenly he starts running off stage panicked.

The smaller mime returns to centre stage.

He whistles in the direction in which the athletic mime ran off.

After a few seconds he laughs as he begins to pet an invisible dog.

He turns to the audience and takes a bow.

The curtains close.

Mime Reference

I started looking at real life mime examples. Shown below is 'The Lion Tamer', a piece by Marcel Marceau, of one of the worlds best known mime artists to work on stage. One of the key things I took away from looking at his work was the strength and extremity of the poses which are used in his acts. These combined with his use of power centre and tempo of movement convey much of what is going on in the scene, with the face used only as a secondary means of showing the action. The faces which are used again are highly exaggerated


This second mime artist, 'ET the Mime', is quite different. Most of the humour in his act is achieved through audience interaction. While this won't be directly relevant to my piece, it does give me some useful reference to how the mime would react to a real second character as opposed to an imagined one. One thing I really like in this piece which I will attempt to include in my character animation is the way the mime directly addresses the audience, especially to mock the boy.